adapting legacy geometry model to boost.geometry concepts
I would like to know if it is possible to adapt my geometry objects to the Boost.Geometry concepts without major changes in the old code. My classes look like that (simplified):
// number of points
// point array
// all the elements in the block
The point class CgPoint is straight forward but I begin having problems when I try to define the ring concept cause Polygon behaves like both, a ring and a polygon, and I don’t have encapsulated in a class the concept
of exterior ring. Any idea?
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